This year, I have been working with ASU CSI on the reboot of the WorldBank's URGENT EVOKE, a combination of graphic novel and game intended to inspire college-age people in a variety of countries to take the lead in innovation in their communities.
EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group; the 2015 relaunch is a collaboration between ASU's Center for Science & the Imagination, The World Bank, and other non-profits.
SU’s Center for Science and the Imagination is partnering with the World Bank to create a series of stories and artwork to integrate into an online game, EVOKE, designed to get young people in the developing world involved in social innovation and civic engagement.
The project is an extension of the EVOKE pilot, launched in 2010 and aimed specifically at engaging teens and young adults in Africa. The story of the original EVOKE graphic novel and alternate reality game follows a secretive group of African social innovators in the year 2020 who use their talents to address global grand challenges such as food insecurity, access to clean water, poverty and climate disruption. The original EVOKE game was developed by the World Bank in collaboration with Jane McGonigal, author of the book “Reality is Broken: Why Games Make Us Better and How They Can Change the World.” Since 2010, EVOKE has been played by hundreds of thousands of people all over the world, and has expanded to Colombia, Mexico and Brazil.
This new partnership between the World Bank and the Center for Science and the Imagination will expand EVOKE’s network of creators to include world-renowned science fiction authors from ASU’s Project Hieroglyph, futurists, visual artists and subject area experts on a range of pressing global issues. These contributors will collaborate to build narratives in EVOKE’s fictional universe that will power future deployments in Africa and other regions.